Same goes for the creator of MM6Viewer (St0rmCat). It still needs some work, but I think it REALLY resembles the old/archaic look of early 3D games before hardware started ruining and blurring all the beautiful textures.īig thanks to GrayFace, his tools made all of this possible. I turned off AA, dropped the textures to point filtering with no MipMapping, removed the shinyness on all materials, tweaked the lighting, and ended up with this. The map rip was also difficult, by default all the materials were shiny and the textures were blurry. Another big roadblock was learning Unity's UI/button system. smks into AVIs, and then Handbrake them into MP4s that Unity can play. A lot of this work was figuring out how to convert. In all, it took about 3 (fun) hours or so. Please ignore the enlarged textures, my rip contained the 2x textures from the HD mod. It's not complete, I can do way more, but it's finally visually interesting enough to share with other people. I even put in a moving camera to prove it's all real. What I have here is a working main menu system that leads to a mostly working New Sorpigal through the Quick Start button. I ripped tons of assets from MM6, converted and cleaned them if necessary, and re-assembled the menus/ui/scrolling text/music/sfx in Unit圓D. It's still uploading to Dropbox (10 mins left or so), but it works.
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