![]() ![]() The yellow ring encloses the area you need to stay within to prevent mobs from spawning outside the density cap area.Įxcept for the Spawn Room and the Testing Room, which are mobproofed, the density cap area is entirely filled with stone. The purple ring encloses the density cap measurement area for spawns on the spawn floor it is 9 x 9 chunks in size. The spawn floor is at Y=6 below the blue square it is one chunk in size. You spawn on the surface in front of a blue square centered in a yellow ring and, farther out, a purple ring. (Technically, bats, slimes, and wandering traders can also spawne, but they're immediately killed by repeating command blocks.) The world is designed so that only monsters can spawn in it, and only on the spawn floor. Command blocks are provided to teleport you between these locations. The world has 3 locations you will use: A Spawn Room, a Testing Room, and the Surface. I have attached a world save file, "Surface & cave spawns.mcworld", that demonstrates this. This can leads to fewer surface mobs and more cave mobs being spawned than intended, unbalancing the game. In certain fairly common situations, the game spawns mobs in caves at any depth as surface mobs and counts them toward the surface density cap. ![]()
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